Monday, December 23, 2013

Revisiting Superpowers in Fate Core

Several months ago, I posted an early concept for a freeform skill system in Fate Core, where a character's aspects determined what they could do. But it was incomplete, and a pretty big departure from the way Fate Core's default rules for skills work.

That's not necessarily a bad thing, but I've been trying to figure out a simpler, more elegant solution for handling superpowers recently, and so came up with the one below, which doesn't change any of Fate Core's rules except to add an Extra.

Tuesday, August 13, 2013

Fate Core Giant Monsters Session 8

This week, the players were hired by the government to protect a defector and informant from the mysterious international group known only as Project Excelsior. Unfortunately, the group had, in the past few sessions, secretly been working with Excelsior. But even they had their suspicions about the group, and this gave them a chance to look into it.

A lot actually happened this session, and we had a good time. And the monster of the week was subtle enough to allow for more than a straight-up fight. There were stealth "duels", with each side trying to stay hidden and find the other, there was technological sabotage, and, well, there was also a fight.

Plus, Oba Eghustra's (slightly more) evil duplicate from session 4 reappears!

Links to other session summaries are here.

Tuesday, July 30, 2013

Fate Core: Giant Monster Session 7

This week, the characters mainly tied up loose ends from the last session. Some of the players were tired by the time the session began, so we cut it a bit shorter than usual. But since this is a game about fighting giant monsters, a short game still involved chasing an enraged behemoth through a suburban town, desperately trying (and mostly failing) to minimize collateral damage.

Also, I changed up one detail of my GMing style this session: I resolved to make better use of the GM's fate point pool. I have to admit, GM-driven invokes and compels show up at a fairly low frequency in the games I run, which is probably not a great thing. Aspects get a ton of use, but mainly via the Create an Advantage rules. I tried to change that this session, and ended up making the monster especially tough.

That's not necessarily a bad thing, of course. But I'll get to the good and bad of it later in this summary.

Links to previous game sessions are here.

(Note: There is no game happening this week, which means there won't be a new session report on next Tuesday. Most likely, it'll start back up again the week after.)

Tuesday, July 23, 2013

Fate Core: Giant Monster Session 6

This week, the players' characters planned a heist. Their goal: move a giant monster from the middle of a city to a remote island, without killing it. But to complicate things, they had accepted a mission from the government to kill that same creature, and were being watched.

Two of Fate Core's mechanics were especially useful in this session. For one, this was the first time one of the giant monsters actually conceded in a conflict. Meanwhile, the heist itself was mostly run with the game's challenge system. If this sort of thing comes up more often, I might refine the approach I take in representing it mechanically (so multiple sessions don't feel too samey), but as a fun twist on the game's normal pattern, the simplistic approach of wrapping so much into one challenge was really helpful.

But I'll cover it in more detail in the full writeup below.

Also: from now on, I'm probably going to be posting these updates a week after the game session finishes, on each Tuesday. It gives me more time to put it together without having to rush.

Links to previous game sessions are here.

Saturday, July 13, 2013

Fate Core: Giant Monsters Session 5

We finally got around to playing session 5 on Tuesday. Being busy during the week kept me from writing the summary on Wednesday like I planned (or Thursday, or Friday), but I had some time today.

This week, a series of monster attacks were thwarted by... other monsters, who then proceeded to grow into gigantic, sludgy humanoid things. The players were hired by a stretched-to-its-limit government to destroy one of the monsters and, if possible, evacuate the city around it. But the players had an unexpected change of plans when they learned that the "monster" used to be human.

Coming back from a two-week break, the session was kind of slow, and I was probably off my game a little bit. But we still set up for what looks to be an interesting session next week.

Links to the other session reports are here.

Wednesday, July 3, 2013

Just an Update on the Fate Core Giant Monsters Game

It's still happening!

We had to take a break for a few weeks, because three out of the four people involved in the game were moving, and setting up their new places.

But the game has been run online anyway, and we didn't all live in the same place even before the move, so that shouldn't affect future sessions. If everything goes as planned, we'll have session 5 this coming Tuesday, and post a summary the day after.

Wednesday, June 19, 2013

Fate Core: Giant Monsters Session 4

This week, the players led an assault on the Sanguine Collective, the continent-sized creatures that were influencing the Earth from orbit.

I actually wasn't sure how the players were going to go about solving the problem that got set up last week. Their characters' organization launched an attack on the Sanguine Collective, even though it had formed alliances with several world powers. If they pressed the offensive, they would be making enemies, maybe even starting a war. If they didn't, they would be attacked and "converted" by the Collective and its mind-controlling microorganisms.

But, it turns out, this is Fate Core: a game where "Succeed at a serious cost" is part of the core rules. The group defeated the giant monster, but they also set into motion some events which may generate several scenarios' worth of problems.

Overall, the session ended with some dramatic changes, and even changed one of the game's Issues. Because of that, it was the first Major Milestone the characters reached.

Links to the other session reports are here.